Best Enigma Base For Hammerdin
Details about the Enigma runeword in Diablo 2 Resurrected including what runes it takes to craft Enigma, what the best base armor is for Enigma.
One of the most useful and sought-later on runewords in the game, Enigma is essential to several builds, and helpful to many others. The master selling signal of Enimga - one that would earn information technology consideration all on its own - is that it gives admission to the Teleportation skill to whatsoever character who equips it. Sure, it'southward only Lv1 Teleport, so it's not terribly Mana-efficient, but that'south a niggling consideration compared to the possibilities that open up upwards with Teleport. It's the best mobility skill in the game, and characters whose success is heavily dependent upon positioning - like Summoner Necromancers and Blest Hammer Paladins benefit tremendously from Enimga. It'south not essential kit to commencement the build, but having it does bump the graphic symbol up a tier when it comes to killing speed and survivability.
If that's not good enough already, Enimga also blesses its wearer with +2 All SKills, +45% Faster Run/Walk (a piffling redundant when you lot can, you know, Teleport), +0.75 Strength per Level, +5% Maximum Life, Harm Reduced by 8% and +i% Magic Find per Character Level. The Max Life and Damage Reduction are clearly useful, and the bonus to Strength allows y'all to invest less stat points into Forcefulness (assuming you build Enigma in armor that doesn't require too much Strength) and instead put those points into another stat… like Vitality, which volition in turn meliorate your survivability further. The only real weakness this armor has is a lack of resistances, and in light of all its other merits, that's hands forgivable.
To arts and crafts this runeword, you'll need a 3-socket adapt of armor. To make the nigh of the armor's Force bonus you should seek out something that only has moderate Strength requirements, while also having decent Defense. Mage Plate is a good middle footing, counting every bit light armor, capable of reaching over 1,000 Defense, and merely requiring 55 Forcefulness. With a high plenty level, that 55 Strength plus the points you invest into Enigma is plenty to equip gear like Herald of Zakarum, War Traveler, Marrowwalk and other moderate-Forcefulness items.
Now for the downside: Enigma is expensive. If you tin can find the runes to craft this with only a few weeks of dedicated grinding, count yourself lucky. Information technology requires Jah + Ith and Ber, the showtime and terminal of which are quite rare and expensive. It's not the absolute nearly expensive affair in the game, but it'southward up there, and given the potency of this armor, it's probably where you should invest those first precious high runes.
Enigma (JahIthBer)
Treachery Stats
3-Socket armor | |
---|---|
Defense | armor base |
Durability | armor base |
Required Strength | armor base |
Required Level | 65 (or armor base, if higher) |
- +2 to All Skills
- +45% Faster Run/Walk
- +one to Teleport
- +750-775 Defense
- +0.75 Strength per Character Level
- Increase Maximum Life 5%
- Damage Reduced by eight%
- +14 Life subsequently each Kill
- xv% Impairment Taken Goes to Mana
- +i% Better Chance of Getting Magic Items per Grapheme Level
Best Enigma Base For Hammerdin,
Source: https://www.gamerguides.com/diablo-ii-resurrected/guide/runewords/armor/enigma
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